

I think I hate the soundtrack the most though, the entire soundtrack for the game is made of like the same 5-6 samples they use in the title screen.

The combat is great, it's got one of the best combat systems in any beat em up with the combos, supers and variety of moves you can perform. You can definitely tell they put a lot of effort into the game, there's lots of minor things like finding easter eggs such as the squid in the background is in every single stage, also jokes such as the first boss for some reason you blow a hole in the wall when the door is opening, there is a ton of that sort of stuff throughout the game, very minor things you don't notice unless you look for them so the developers had a great sense of humor. All that leads me to believe they didn't have much play testing time and no time to do any sort of voices, leaving me with the feeling that the game was rushed out the door. Counter stopping the score isn't exceptionally difficult, there's 2 extends for 4 lives total which is more than enough to beat the game, any combo past 10 hits (I think?) does no damage, and the lack of any voices when performing specials or moves for any of the characters seems empty and quiet for some odd reason.

To me the game feels unfinished because it's lacking any sort of real difficulty, even if you max the rank out on the first boss doing a high combo, if you have an understanding of your characters move lists and the enemies you can get by to the end with a life to spare at the last boss most times. I can't answer for RSVG but I can tell you what I do not like about the game. Counter stopped the score using Jinrei doing 99+ combos also.
